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Many of the non-threatening creatures in the environment feel lifeless and stiff (the humans encountered also fall into this trap, unfortunately, looking not entirely unlike mannequins), though their sound effects are nicely done and the sense of scale when discovering (and flying past) larger creatures is impressively handled. The controls aren't as smooth and intuitive as we'd like, and this removes a lot of the fun that is hinted at by the game's core premise flying around as a bee should be exhilarating, but it rarely hits that high here. Flying in a less open environment feels extremely erratic and imprecise though it can be a joy to move around in the more open environments of the park, the hive and other more restricted areas can be somewhat frustrating. Though this all sounds fine enough, unfortunately, there are a number of issues with Bee Simulator. Rounding it all off is a lovely soundtrack – by no less than Mikolaj Stroinski, composer of The Witcher 3 and The Vanishing of Ethan Carter – which adds to the playful sense of wonder inherent in much of the game. The final type of mini-game is the race, in which you’ll need to fly through checkpoints with precision and often at great speed it’s quite a contrast to the laidback, easygoing nature of the rest of the game. Another mini-game you’ll encounter is the waggle dance – also a rhythm action game – but instead of button presses, you’ll instead need to copy the movement sequence of the bee you’re trying to communicate with. There's a wide variety of flowers to discover and players will also engage in combat mini-games against other insects, such as wasps combat in Bee Simulator is presented as a very simple rhythm action exercise in which you’ll make timed button presses in order to defeat your opponent.
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Passing through an amber-coloured circle above a flower collects its pollen, which you’ll only be able to carry a limited amount of before needing to take it back to the hive.
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The humans your bee encounters throughout the story speak in a kind of garbled gobbledegook, not unlike the language heard in games such as The Sims.Ī click of the right stick shifts the view into first-person ‘bee vision’, which helpfully highlights waypoints and objects that can be interacted with, colour coding things such as flowers to denote their rarity. There’s a nice sense of scale – even inside the hive – as well as a wonderful ambience, due to the sounds of nature that you’ll hear.